If you want to know what each Positive and Negative effect in Watcher of Realm does, then we have you covered! Check the article for a detailed breakdown of all positive and negative effects but also all effects that are hero unique.
The following is a list of all the Positive and Negative Effects currently in Watcher of Realms. Some of them relate to hero-specific positive or negative effects so those have been split into separate sections.
P. DMG Reduction
Increases P. DMG Reduction by 10%, 20% or 30%.
M. DMG Reduction
Increases M. DMG Reduction by 10%, 20% or 30%.
DMG Increase
Increases DMG by 10%, 20% and 30%.
Penetration Increase
Ignores 10%, 20% or 30% of DEF and M. RES.
Specialized ATK Spd.
Reduces ATK Interval based on ATK Spd. attribute.
ATK Spd. Increase
Increases ATK Spd. by +30,+50, +70.
Crit. Rate Increase
Increases Crit. Rate by 10%,20% or 30%.
Crit. DMG Increase
Increases Crit. DMG by 10%,20% or 30%.
DEF Increase
Increases DEF by 10%.
Invisibility
Makes the bearer unable to be targeted.
Invulnerability
HP will not decrease when taking DMG.
Unyielding
Bearer will not die from taking DMG.
Inspiration
Increases ATK proportionally to the caster's ATK.
Extra ATK Spd.
Additional ATK Spd. obtained through any means other than the initial 100 ATK Spd.
Excess Crit. Rate
Converts excess Crit. Rate into equal percentage of Crit. DMG.
Bleed
Causes DMG over time and increases P. DMG taken.
Burning
Inflicts M. DMG per sec, with effects from different sources coexisting.
Stun
Makes the target unable to take action.
Slow
Reduces Movement Spd. by 25,50%,75%.
Vulnerability (M. DMG & P. DMG)
Increases the type of DMG taken by 10,20%,25% respectively.
Immobilize
Prevents the target from moving.
Freeze
Freezes the target, making them unable to take action.
DEF Reduction
Reduces DEF by 10%.
ATK Reduction
Reduces ATK by 5%.
M. RES. Reduction
Reduces M. RES. by 15%.
Anti-Healing
Prevents HP recovery.
DMG Reduction
Reduces DMG by 10%, 20% and 30%.
Poison
Inflicts DMG based on the target's Max HP per sec, stacking up to 3 times.
Curse
Prevents cursed units from performing Basic ATK.
Souleating Fish
Attacks 1 enemy with the highest HP percentage remaining, dealing 200% DMG.
Winged Blessings
Enhances attacks with various buffs, including a 20% ATK increase for 10 sec, Storm Attacks for 15 sec, and a continuous ATK Spd. increase up to 120.
Stormbeak
Summons a storm that deals 250% DMG with each ATK, stunning the target for 0.5 sec.
Spiritbeak
Increases ATK Spd. of allies in range by 50.
Shield Bounce
Throws a shield that bounces to another enemy upon hitting the target, up to 3 times.
Whirlwind Slash
Deals AoE DMG to multiple nearby enemies.
Scarlet Ferment
Increases ATK and DEF by 3%, stacking up to 5 times.
Bone Shield
Increases P. DMG Reduction by 10% and deals AoE M. DMG equal to 10% ATK to nearby enemies per sec.
Infernal Rage
Attacks inflict a Burning effect for 5 sec.
Focus Fire
Faction allies join forces to attack, increasing total DMG with the number of heroes.
Seal Stone
Attacks together with the summoner.
Soul Sniping
Deals 140% DMG that ignores 50% of the target's DEF.
Thunder Spirit
DMG increased by 3% with each stack.
Dodge
Grants immunity to DMG when attacked.
Enchanted Bubble
Hits target and bounces to another enemy, up to 1 time.
Alchemy
Produces 3 Magic Vials every 10 sec.
Overloaded
Increases DMG by 50% but causes a worn-out state afterward.
Soul Essence
Grants Unyielding state for 5 sec when receiving fatal DMG.
Power of the Sword
Increases Burst DMG by 50% with each stack after the skill ends.
Temperance
Throws 3 cards, each dealing 140% DMG and inflicting a 75% Slow for 5 sec.
Death
Deals 500% DMG once and inflicts Burning for 5 sec.
Strength
Increases ATK by 30% and ATK Spd. by 70 for 25 sec.
The Joker
Deals 400% DMG three times and inflicts Burning for 5 sec.
Pyro Blitz
Boosts the Lord's ATK and Crit. DMG, with total DMG increase depending on the number of heroes on the field.
Qi
Enhances skills' effects and regenerates 50 Rage at maximum stacks.
Stormcrow
Stormcrows follow the target and attack, dealing AoE DMG.
Divine Moonlight
Increases Healing Multiplier by 1%.
Demonslaying Stance
Basic ATK deals extra True DMG, with Shadow Slash doing additional True DMG.
Thunder Aegis
Gains a shield equal to 10% Max HP per sec.
Skeleton Warrior & Skeleton Fighter
Summoned units that possess portions of the summoner hero's attributes.
Magic Incense
Dispels 1 debuff every 2 sec if HP is above 50%, otherwise restores HP.
Misfire
Reduces Rage Regen (Auto) by 10.
Drowning Water
Decreases Movement Spd. by 25%.
Star Domain (Eona)
Slows down enemies in range.
Cursed Bombs (Morrigan)
Deals 25% M. DMG per sec and explodes, dealing AoE DMG.
Mortal Kiss
Deals AoE M. DMG equal to 25% of the caster's ATK.
Darkmoon Arrow
Deals 175% M. DMG to enemies, with airborne units taking more DMG.
Large Sabre
Deals AoE DMG upon hitting targets.
Hex
Inflicts 20% M. DMG from the caster per sec.
Realm of Curse
Deals DMG equal to 3% of the caster's HP to enemies in range per sec.
Sand Erosion
Each stack deals M. DMG equal to 10% of the caster's ATK per sec.
Bloodbane
Consumes HP and removes stacks to deal AoE DMG.