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Effects Breakdown in Watcher of Realms

If you want to know what each Positive and Negative effect in Watcher of Realm does, then we have you covered! Check the article for a detailed breakdown of all positive and negative effects but also all effects that are hero unique.

Guide to Effects in Watcher of Realms

The following is a list of all the Positive and Negative Effects currently in Watcher of Realms. Some of them relate to hero-specific positive or negative effects so those have been split into separate sections.

 

Positive Effects  

P. DMG Reduction 

Increases P. DMG Reduction by 10%, 20% or 30%.

M. DMG Reduction 

Increases M. DMG Reduction by 10%, 20% or 30%.

DMG Increase  

Increases DMG by 10%, 20% and 30%.

Penetration Increase  

Ignores 10%, 20% or 30% of DEF and M. RES.

Specialized ATK Spd. 

Reduces ATK Interval based on ATK Spd. attribute.

ATK Spd. Increase  

Increases ATK Spd. by +30,+50, +70.

Crit. Rate Increase 

Increases Crit. Rate by 10%,20% or 30%.
Crit. DMG Increase 

Increases Crit. DMG by 10%,20% or 30%.

DEF Increase  

Increases DEF by 10%.

Invisibility  

Makes the bearer unable to be targeted.

Invulnerability 

HP will not decrease when taking DMG.

Unyielding 

Bearer will not die from taking DMG.

Inspiration 

Increases ATK proportionally to the caster's ATK.

Extra ATK Spd. 

Additional ATK Spd. obtained through any means other than the initial 100 ATK Spd.

Excess Crit. Rate 

Converts excess Crit. Rate into equal percentage of Crit. DMG.

 

Negative Effects  

Bleed  

Causes DMG over time and increases P. DMG taken.

Burning  

Inflicts M. DMG per sec, with effects from different sources coexisting.

Stun  

Makes the target unable to take action.

Slow  

Reduces Movement Spd. by 25,50%,75%.

Vulnerability (M. DMG & P. DMG)  

Increases the type of DMG taken by 10,20%,25% respectively.

Immobilize  

Prevents the target from moving.

Freeze  

Freezes the target, making them unable to take action.

DEF Reduction   

Reduces DEF by 10%.

ATK Reduction  

Reduces ATK by 5%.

M. RES. Reduction  

Reduces M. RES. by 15%.

Anti-Healing   

Prevents HP recovery.

DMG Reduction 

Reduces DMG by 10%, 20% and 30%.

Poison  

Inflicts DMG based on the target's Max HP per sec, stacking up to 3 times.

Curse  

Prevents cursed units from performing Basic ATK.

 

Positive Effects (Hero Unique)

Souleating Fish 

Attacks 1 enemy with the highest HP percentage remaining, dealing 200% DMG.

Winged Blessings 

Enhances attacks with various buffs, including a 20% ATK increase for 10 sec, Storm Attacks for 15 sec, and a continuous ATK Spd. increase up to 120.

Stormbeak 

Summons a storm that deals 250% DMG with each ATK, stunning the target for 0.5 sec.

Spiritbeak 

Increases ATK Spd. of allies in range by 50.

Shield Bounce 

Throws a shield that bounces to another enemy upon hitting the target, up to 3 times.

Whirlwind Slash 

Deals AoE DMG to multiple nearby enemies.

Scarlet Ferment 

Increases ATK and DEF by 3%, stacking up to 5 times.

Bone Shield 

Increases P. DMG Reduction by 10% and deals AoE M. DMG equal to 10% ATK to nearby enemies per sec.

Infernal Rage 

Attacks inflict a Burning effect for 5 sec.

Focus Fire 

Faction allies join forces to attack, increasing total DMG with the number of heroes.

Seal Stone 

Attacks together with the summoner.

Soul Sniping 

Deals 140% DMG that ignores 50% of the target's DEF.

Thunder Spirit 

DMG increased by 3% with each stack.

Dodge 

Grants immunity to DMG when attacked.

Enchanted Bubble 

Hits target and bounces to another enemy, up to 1 time.

Alchemy 

Produces 3 Magic Vials every 10 sec.

Overloaded 

Increases DMG by 50% but causes a worn-out state afterward.

Soul Essence 

Grants Unyielding state for 5 sec when receiving fatal DMG.

Power of the Sword 

Increases Burst DMG by 50% with each stack after the skill ends.

Temperance 

Throws 3 cards, each dealing 140% DMG and inflicting a 75% Slow for 5 sec.

Death 

Deals 500% DMG once and inflicts Burning for 5 sec.

Strength 

Increases ATK by 30% and ATK Spd. by 70 for 25 sec.

The Joker 

Deals 400% DMG three times and inflicts Burning for 5 sec.

Pyro Blitz 

Boosts the Lord's ATK and Crit. DMG, with total DMG increase depending on the number of heroes on the field.

Qi 

Enhances skills' effects and regenerates 50 Rage at maximum stacks.

Stormcrow 

Stormcrows follow the target and attack, dealing AoE DMG.

Divine Moonlight 

Increases Healing Multiplier by 1%.

Demonslaying Stance 

Basic ATK deals extra True DMG, with Shadow Slash doing additional True DMG.

Thunder Aegis 

Gains a shield equal to 10% Max HP per sec.

Skeleton Warrior & Skeleton Fighter 

Summoned units that possess portions of the summoner hero's attributes.

Magic Incense 

Dispels 1 debuff every 2 sec if HP is above 50%, otherwise restores HP.

 

Negative Effects (Hero Unique)

Misfire 

Reduces Rage Regen (Auto) by 10.

Drowning Water 

Decreases Movement Spd. by 25%.

Star Domain (Eona) 

Slows down enemies in range.

Cursed Bombs (Morrigan) 

Deals 25% M. DMG per sec and explodes, dealing AoE DMG.

Mortal Kiss 

Deals AoE M. DMG equal to 25% of the caster's ATK.

Darkmoon Arrow 

Deals 175% M. DMG to enemies, with airborne units taking more DMG.

Large Sabre 

Deals AoE DMG upon hitting targets.

Hex 

Inflicts 20% M. DMG from the caster per sec.

Realm of Curse 

Deals DMG equal to 3% of the caster's HP to enemies in range per sec.

Sand Erosion 

Each stack deals M. DMG equal to 10% of the caster's ATK per sec.

Bloodbane 

Consumes HP and removes stacks to deal AoE DMG.